A development of holographic immersive content using floating solar panels
* 본 문서는 배포용으로 복사 및 편집이 불가합니다.
서지정보
ㆍ발행기관 : 한국컴퓨터게임학회
ㆍ수록지정보 : 한국컴퓨터게임학회 논문지 / 36권 / 3호
ㆍ저자명 : Myung Hee LEE, Bong Sin KO, Ok Hue CHO
ㆍ저자명 : Myung Hee LEE, Bong Sin KO, Ok Hue CHO
목차
1. Introduction1.1 Background and objectives of the study
1.2 Research methods
2. Theoretical background
2.1 Water solar power
2.2 Realistic content
2.3 Storytelling
3. the process of production
3.1 Intention of the plan
3.2 the production process
3.3 Configuring Content Scenario
4. conclusion
4.1 Interview Analysis
4.2 Conclusions and suggestions
영어 초록
Immersive content provides a differentiated and immersive experience from existing content. It is a type of content that stimulates various senses, such as vision, hearing, touch, smell, and taste, to allow users to experience the world as if it were real. Among them, holograms are a technology that creates three-dimensional images using light. Unlike traditional 2D images, holograms can provide a realistic experience. The three-dimensionality and depth of holograms make users feel a strong sense of space and presence, making them a promising next-generation content for expressing virtual worlds. This study aimed to analyze the suitability of hologram technology for immersive content and the correlation between storytelling in immersive content in this trend. To this end, we produced a holographic immersive content of Tchaikovsky's "Swan Lake," which has a narrative structure of rising action, climax, and falling action. In the production process, we used floating solar panels as a power source, considering the environmental aspect. We showed the produced immersive content to related experts and collected their opinions through semi-structured interviews. As a result of the analysis, we confirmed that holograms are an effective technology for enhancing the immersion of immersive content. We also confirmed that storytelling plays an important role in enhancing the immersion of immersive content.참고 자료
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