청소년 놀이문화의 기능
- 최초 등록일
- 2014.06.04
- 최종 저작일
- 2014.05
- 14페이지/
MS 워드
- 가격 3,000원
![할인쿠폰받기](/images/v4/document/ico_det_coupon.gif)
목차
1. Introduction
(1) The Purpose of Research
(2) Concepts and Characteristics of Play
(3) Play Culture
(4) Play Psychotherapy
2. Main Body
(1) Play Culture in Teenagers
(2) Functions of Play
2-1. a Way to Have Fun
2-2. a Way to Relieve Stress
2-3. a Way to Socialize
(3) Analysis of Play Trends and its Implications for Teenagers
3. Conclusions and Suggestions
본문내용
The research in which young people manage their both free and study time has been conducted for many years. However, we care relatively little about what they do for fun. It has a strong influence on their emotions but we tend to ignore it. I have gathered at least 10 students from middle school, high school and college for survey. I assumed that how they play differs by their age. The way of spending play time was not any different from each group; middle school, high school and college. Using smart phones was the most popular way to spend play time among all of the groups. This was not so interesting since everyone has a smart phone nowadays. I believe how they spend play time reflects their emotions and values. In my research, I will provide specific data to support these three points.
(2) Concepts and Characteristics of Play
According to Johann Huizinga, a Dutch historian who wrote the book ‘Homo Ludens’, the human kind has developed from Homo Sapiens to Homo Ludens meaning Man the Player. People have played throughout the years.
참고 자료
Survey
‘A case of study of sand play therapy of a female student admitted to a shelter house’, 우희정, 2013
http://en.wikipedia.org/wiki/Youthculture
http://en.wikipedia.org/wiki/Playtherapy
‘한국 사회에서의 청소년 놀이문화 분석’, 방희정, 2001
청소년기 건전한 놀이문화 및 여가생활 정착방안, 김현철, 2011