Similar Beginnings, Divergent Endings
- 최초 등록일
- 2015.03.05
- 최종 저작일
- 2014.03
- 5페이지/
MS 워드
- 가격 1,500원
![할인쿠폰받기](/images/v4/document/ico_det_coupon.gif)
목차
1. Once Upon a Tide: Society Flourishes on River Banks
2. The Rise and Fall of Disparate Empires
3. Conclusion
4. Works Cited
본문내용
The computer game, Sid Meier’s Civilization, allows players to create and maintain a burgeoning society in which technologies must be advanced and territory must be controlled. Beginning around the time of societal emergence known as the Bronze Age, the game attempts as realistic a simulation of societal growth as possible. This bridge between history and interactive culture has increased interest in actual historical knowledge, so the question of historical accuracy must come into play to keep today’s computer game enthusiasts from educating themselves with false information.
참고 자료
Chant, Colin and David Goodman. Pre-Industrial Cities and Technology. New York: Routledge, 2014. Print.
Guisepi, Robert. “Egypt and Mesopotamia Compared.” World History Center. History World International, n.d. Web. 12 June 2014.
Keita, Maghan. “Rise of Civilizations and Empires in Mesopotamia, Egypt, and the Indus Valley.” World History Center. History World International, n.d. Web. 12 June 2014.
McNiven, Jennifer. “The Agency of Slaves in Mesopotamian State Formation.” Academia.edu, n.d. Web. 12 June 2014.
Melville, Duncan. “Brief History of Mesopotamia.” Mesopotamian Mathematics. St. Lawrence University, 30 May 2001. Web. 12 June 2014.