Ray Tracing
- 최초 등록일
- 2023.04.25
- 최종 저작일
- 2022.04
- 24페이지/
MS 파워포인트
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소개글
"Ray Tracing"에 대한 내용입니다.
목차
1. Ray Tracing
2. A Shading Model
3. Diffuse Reflection
4. Specular Reflection
5. G, D, F
6. Forward/Backward Ray Tracing
7. Shadow Rays
8. Illumination Rays
9. Lights(Spherical)
10. Mechanisms of Light Transport
11. Perfect Specular Reflection
12. Perfect Diffuse Reflection
13. Perfect Specular Transmission
14. Specular reflection
15. Polygon
16. KD-Tree & BVH
17. RT Core
18. 참고자료
본문내용
Ray Tracing
Ray tracing is a method of graphics rendering that simulates the physical behavior of light.
-NVIDIA
A Shading Model
빛 거리, 각도, 물체 등에 따라 표면 밝기를 결정하는 모델
Local Illumination / Global Illumination
Diffuse Reflection
Idr : 난반사 된 빛 세기
Iij : 입사광 세기
Fdr : 난반사 곡선 함수
N : 반사면 법선 단위벡터
L : 입사광 벡터
참고 자료
NVIDIA DEVELOPER
https://www.scratchapixel.com/
songsmir.tistory.com/9
University of Washington – CSE457 강의자료
Eric Haines 외 (2021). Ray Tracing Gems Unofficial update version(2021-05-18). NVIDIA.
ANDREW S. GLASSNER 외 (1989). An Introduction to Ray Tracing. ACADEMIC PRESS.
Khan Academy Computing – Pixar in a Box(khanacademy.org/computing/pixar)
GIST 2019 봄학기 Computer Graphics 강의자료(문보창 교수)
국문/영문 위키피디아 프레넬 방정식/Fresnel Equation
영문 위키피디아 Bounding volume hierarchy
velog.io/@15ywt/그래픽스PBR-BRDF
m.blog.naver.com/PostView.naver?isHttpsRedirect=true&blogId=hsg556&logNo=110129600105
https://woo-dev.tistory.com/167
NVIDIA Turing Architecture 발표 영상